struct buf0 { | |
zero : i32; | |
}; | |
@group(0) @binding(0) var<uniform> x_9 : buf0; | |
var<private> x_GLF_color : vec4<f32>; | |
fn func_i1_(x : ptr<function, i32>) -> i32 { | |
let x_45 : i32 = *(x); | |
if ((x_45 == 10)) { | |
discard; | |
} | |
let x_49 : i32 = *(x); | |
return x_49; | |
} | |
fn main_1() { | |
var a : i32; | |
var b : i32; | |
var param : i32; | |
var x_37 : i32; | |
var x_35_phi : i32; | |
a = 0; | |
let x_33 : i32 = x_9.zero; | |
b = x_33; | |
x_35_phi = x_33; | |
loop { | |
let x_35 : i32 = x_35_phi; | |
param = x_35; | |
x_37 = func_i1_(&(param)); | |
a = x_37; | |
let x_36 : i32 = (x_35 + 1); | |
b = x_36; | |
x_35_phi = x_36; | |
if ((x_36 < 4)) { | |
} else { | |
break; | |
} | |
} | |
if ((x_37 == bitcast<i32>(3))) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
@stage(fragment) | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |