| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct S { |
| uint field0; |
| float field1; |
| uint field2[2]; |
| }; |
| |
| void main_1() { |
| bool x_101_phi = false; |
| bool x_11 = (true & true); |
| bool x_12 = !(x_11); |
| x_101_phi = x_11; |
| if (true) { |
| x_101_phi = x_12; |
| } |
| bool x_101 = x_101_phi; |
| return; |
| } |
| |
| void tint_symbol() { |
| main_1(); |
| } |
| |
| void main() { |
| tint_symbol(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:12: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const bool' and a right operand of type ' const bool' (or there is no acceptable conversion) |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |