blob: d4a28d0c2d4701c545b11eec81ff93fbc47766a0 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct modf_result_vec4 {
vec4 fract;
vec4 whole;
};
modf_result_vec4 tint_modf(vec4 param_0) {
float4 whole;
float4 fract = modf(param_0, whole);
modf_result_vec4 result = {fract, whole};
return result;
}
void modf_ec2dbc() {
modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
vec4 vertex_main() {
modf_ec2dbc();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float4' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct modf_result_vec4 {
vec4 fract;
vec4 whole;
};
modf_result_vec4 tint_modf(vec4 param_0) {
float4 whole;
float4 fract = modf(param_0, whole);
modf_result_vec4 result = {fract, whole};
return result;
}
void modf_ec2dbc() {
modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void fragment_main() {
modf_ec2dbc();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float4' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct modf_result_vec4 {
vec4 fract;
vec4 whole;
};
modf_result_vec4 tint_modf(vec4 param_0) {
float4 whole;
float4 fract = modf(param_0, whole);
modf_result_vec4 result = {fract, whole};
return result;
}
void modf_ec2dbc() {
modf_result_vec4 res = tint_modf(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void compute_main() {
modf_ec2dbc();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float4' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.