blob: abb06a0e97fab9cd2e98cf0c349c793ee65ae032 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void textureSampleCompare_a3ca7e(depthcube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample_compare(tint_symbol_1, float3(), 1, 1.0f);
}
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleCompare_a3ca7e(tint_symbol_2, tint_symbol_3);
return;
}