| type Arr = @stride(16) array<i32, 10>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<f32, 1>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| @group(0) @binding(1) var<uniform> x_7 : buf1; |
| |
| @group(0) @binding(0) var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var nan : f32; |
| var undefined : vec4<f32>; |
| var x_83 : bool; |
| var x_84_phi : bool; |
| nan = bitcast<f32>(-1); |
| let x_43 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_46 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_49 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| let x_52 : i32 = x_7.x_GLF_uniform_int_values[3]; |
| let x_56 : i32 = x_7.x_GLF_uniform_int_values[4]; |
| let x_59 : i32 = x_7.x_GLF_uniform_int_values[5]; |
| let x_62 : i32 = x_7.x_GLF_uniform_int_values[6]; |
| let x_65 : i32 = x_7.x_GLF_uniform_int_values[7]; |
| let x_68 : f32 = nan; |
| undefined = mix(vec4<f32>(f32(x_43), f32(x_46), f32(x_49), f32(x_52)), vec4<f32>(f32(x_56), f32(x_59), f32(x_62), f32(x_65)), vec4<f32>(x_68, x_68, x_68, x_68)); |
| let x_72 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_74 : i32 = x_7.x_GLF_uniform_int_values[9]; |
| let x_75 : bool = (x_72 == x_74); |
| x_84_phi = x_75; |
| if (!(x_75)) { |
| let x_80 : f32 = undefined.x; |
| let x_82 : f32 = x_9.x_GLF_uniform_float_values[0]; |
| x_83 = (x_80 > x_82); |
| x_84_phi = x_83; |
| } |
| let x_84 : bool = x_84_phi; |
| if (x_84) { |
| let x_89 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_92 : i32 = x_7.x_GLF_uniform_int_values[8]; |
| let x_95 : i32 = x_7.x_GLF_uniform_int_values[8]; |
| let x_98 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_89), f32(x_92), f32(x_95), f32(x_98)); |
| } else { |
| let x_102 : i32 = x_7.x_GLF_uniform_int_values[8]; |
| let x_103 : f32 = f32(x_102); |
| x_GLF_color = vec4<f32>(x_103, x_103, x_103, x_103); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |