blob: 7b659853b0596668d1165dfb02f6d926d99c9de1 [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct strided_arr_1 {
float el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_float_values[2];
};
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout(binding = 0) uniform buf0_1 {
strided_arr x_GLF_uniform_int_values[2];
} x_8;
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout(binding = 1) uniform buf1_1 {
strided_arr_1 x_GLF_uniform_float_values[2];
} x_10;
float f1_f1_(inout float a) {
float x_100 = a;
return ddx(x_100);
}
void main_1() {
vec4 v2 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
float a_1 = 0.0f;
float x_40 = 0.0f;
float param = 0.0f;
int x_42 = x_8.x_GLF_uniform_int_values[0].el;
int x_45 = x_8.x_GLF_uniform_int_values[1].el;
int x_48 = x_8.x_GLF_uniform_int_values[1].el;
int x_51 = x_8.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4(float(x_42), float(x_45), float(x_48), float(x_51));
float x_55 = tint_symbol.x;
float x_57 = x_10.x_GLF_uniform_float_values[1].el;
if ((x_55 < x_57)) {
float x_62 = v2.x;
if (!((x_62 < 1.0f))) {
float x_68 = x_10.x_GLF_uniform_float_values[1].el;
float x_70 = x_10.x_GLF_uniform_float_values[1].el;
float x_72 = x_10.x_GLF_uniform_float_values[0].el;
if ((x_70 > x_72)) {
float x_78 = x_10.x_GLF_uniform_float_values[0].el;
param = x_78;
float x_79 = f1_f1_(param);
x_40 = x_79;
} else {
float x_81 = x_10.x_GLF_uniform_float_values[0].el;
x_40 = x_81;
}
a_1 = (x_68 / x_40);
float x_85 = x_10.x_GLF_uniform_float_values[0].el;
float x_88 = x_10.x_GLF_uniform_float_values[0].el;
float x_90 = a_1;
vec3 x_92 = mix(vec3(x_85, x_85, x_85), vec3(x_88, x_88, x_88), vec3(x_90, x_90, x_90));
float x_94 = x_10.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4(x_92.x, x_92.y, x_92.z, x_94);
}
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol_1(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out tint_symbol_3 = main_out(x_GLF_color);
return tint_symbol_3;
}
void main() {
main_out inner_result = tint_symbol_1(gl_FragCoord);
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:33: 'ddx' : no matching overloaded function found
ERROR: 0:33: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.