| type Arr = @stride(16) array<i32, 3>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var c : i32; |
| var i : i32; |
| let x_27 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| c = x_27; |
| let x_29 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| i = x_29; |
| loop { |
| let x_34 : i32 = i; |
| let x_36 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_34 < x_36)) { |
| } else { |
| break; |
| } |
| let x_39 : i32 = i; |
| c = ~(x_39); |
| let x_41 : i32 = c; |
| c = clamp(x_41, 0, 3); |
| |
| continuing { |
| let x_43 : i32 = i; |
| i = (x_43 + 1); |
| } |
| } |
| let x_46 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_47 : f32 = f32(x_46); |
| x_GLF_color = vec4<f32>(x_47, x_47, x_47, x_47); |
| let x_49 : i32 = c; |
| let x_51 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| if ((x_49 == x_51)) { |
| let x_56 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_59 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_62 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_65 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| x_GLF_color = vec4<f32>(f32(x_56), f32(x_59), f32(x_62), f32(x_65)); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |