blob: bfb9f6b5bbc9e0b483d2515513009ac8dd06211b [file] [log] [blame] [edit]
#version 310 es
void tint_symbol() {
vec3 v = vec3(0.0f, 0.0f, 0.0f);
float scalar = v.y;
vec2 swizzle2 = v.xz;
vec3 swizzle3 = v.xzy;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}