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dawn
/
tint
/
refs/heads/chromium/4878
/
.
/
test
/
var
/
inferred
/
function.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
location
=
0
)
out
vec4 value
;
struct
MyStruct
{
float
f1
;
};
vec4 tint_symbol
()
{
return
vec4
(
0.0f
,
0.0f
,
0.0f
,
0.0f
);
}
void
main
()
{
vec4 inner_result
=
tint_symbol
();
value
=
inner_result
;
return
;
}