blob: e307b1eb3e5e17e5afcecba92c45f57ada440d72 [file] [log] [blame] [edit]
struct buf0 {
matrix_a_uni : mat4x4<f32>;
};
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x : i32;
var matrix_u : vec4<f32>;
var b : i32;
var matrix_b : vec4<f32>;
var x_42 : vec4<f32>;
x = 4;
loop {
let x_10 : i32 = x;
if ((x_10 >= 1)) {
} else {
break;
}
let x_11 : i32 = x;
matrix_u[x_11] = 1.0;
continuing {
let x_12 : i32 = x;
x = (x_12 - 1);
}
}
b = 4;
loop {
let x_55 : f32 = x_8.matrix_a_uni[0].x;
if ((x_55 < -1.0)) {
} else {
break;
}
let x_14 : i32 = b;
let x_15 : i32 = b;
if ((x_15 > 1)) {
let x_62 : vec4<f32> = matrix_b;
let x_63 : vec4<f32> = matrix_b;
x_42 = min(x_62, x_63);
} else {
let x_65 : vec4<f32> = matrix_u;
x_42 = x_65;
}
let x_67 : f32 = x_42.y;
matrix_b[x_14] = x_67;
continuing {
let x_16 : i32 = b;
b = (x_16 - 1);
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}