| @group(1) @binding(0) var arg_0 : texture_multisampled_2d<i32>; | |
| fn textureLoad_e3d2cc() { | |
| var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1); | |
| } | |
| @stage(vertex) | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureLoad_e3d2cc(); | |
| return vec4<f32>(); | |
| } | |
| @stage(fragment) | |
| fn fragment_main() { | |
| textureLoad_e3d2cc(); | |
| } | |
| @stage(compute) @workgroup_size(1) | |
| fn compute_main() { | |
| textureLoad_e3d2cc(); | |
| } |