| @group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; | 
 |  | 
 | var<private> tint_symbol_1 : vec4<f32> = vec4<f32>(); | 
 |  | 
 | fn textureDimensions_f60bdb() { | 
 |   var res : vec2<i32> = vec2<i32>(); | 
 |   let x_16 : vec2<i32> = vec2<i32>(textureDimensions(arg_0)); | 
 |   res = x_16; | 
 |   return; | 
 | } | 
 |  | 
 | fn tint_symbol_2(tint_symbol : vec4<f32>) { | 
 |   tint_symbol_1 = tint_symbol; | 
 |   return; | 
 | } | 
 |  | 
 | fn vertex_main_1() { | 
 |   textureDimensions_f60bdb(); | 
 |   tint_symbol_2(vec4<f32>()); | 
 |   return; | 
 | } | 
 |  | 
 | struct vertex_main_out { | 
 |   @builtin(position) | 
 |   tint_symbol_1_1 : vec4<f32>; | 
 | } | 
 |  | 
 | @stage(vertex) | 
 | fn vertex_main() -> vertex_main_out { | 
 |   vertex_main_1(); | 
 |   return vertex_main_out(tint_symbol_1); | 
 | } | 
 |  | 
 | fn fragment_main_1() { | 
 |   textureDimensions_f60bdb(); | 
 |   return; | 
 | } | 
 |  | 
 | @stage(fragment) | 
 | fn fragment_main() { | 
 |   fragment_main_1(); | 
 | } | 
 |  | 
 | fn compute_main_1() { | 
 |   textureDimensions_f60bdb(); | 
 |   return; | 
 | } | 
 |  | 
 | @stage(compute) @workgroup_size(1, 1, 1) | 
 | fn compute_main() { | 
 |   compute_main_1(); | 
 | } |