| @group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; |
| |
| var<private> tint_symbol_1 : vec4<f32> = vec4<f32>(); |
| |
| fn textureDimensions_f60bdb() { |
| var res : vec2<i32> = vec2<i32>(); |
| let x_16 : vec2<i32> = vec2<i32>(textureDimensions(arg_0)); |
| res = x_16; |
| return; |
| } |
| |
| fn tint_symbol_2(tint_symbol : vec4<f32>) { |
| tint_symbol_1 = tint_symbol; |
| return; |
| } |
| |
| fn vertex_main_1() { |
| textureDimensions_f60bdb(); |
| tint_symbol_2(vec4<f32>()); |
| return; |
| } |
| |
| struct vertex_main_out { |
| @builtin(position) |
| tint_symbol_1_1 : vec4<f32>; |
| } |
| |
| @stage(vertex) |
| fn vertex_main() -> vertex_main_out { |
| vertex_main_1(); |
| return vertex_main_out(tint_symbol_1); |
| } |
| |
| fn fragment_main_1() { |
| textureDimensions_f60bdb(); |
| return; |
| } |
| |
| @stage(fragment) |
| fn fragment_main() { |
| fragment_main_1(); |
| } |
| |
| fn compute_main_1() { |
| textureDimensions_f60bdb(); |
| return; |
| } |
| |
| @stage(compute) @workgroup_size(1, 1, 1) |
| fn compute_main() { |
| compute_main_1(); |
| } |