| fn transpose_ed4bdc() { | |
| var res : mat2x3<f32> = transpose(mat3x2<f32>()); | |
| } | |
| @stage(vertex) | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| transpose_ed4bdc(); | |
| return vec4<f32>(); | |
| } | |
| @stage(fragment) | |
| fn fragment_main() { | |
| transpose_ed4bdc(); | |
| } | |
| @stage(compute) @workgroup_size(1) | |
| fn compute_main() { | |
| transpose_ed4bdc(); | |
| } |