| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler2DArrayShadow arg_0_arg_1; | |
| void textureSample_7e9ffd() { | |
| float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f)); | |
| } | |
| void fragment_main() { | |
| textureSample_7e9ffd(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } |