blob: 4df9a68ffa5428f981acb1206bcc212ec778cb80 [file] [log] [blame]
TextureCube arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_63fb83() {
float res = arg_0.SampleCmp(arg_1, float3(0.0f, 0.0f, 0.0f), 1.0f);
}
void fragment_main() {
textureSampleCompare_63fb83();
return;
}