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dawn
/
tint
/
refs/heads/chromium/4887
/
.
/
test
/
benchmark
/
simple-vertex.wgsl
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struct
Input
{
@location
(
0
)
position
:
vec4
<f32>
;
};
struct
Output
{
@builtin
(
position
)
position
:
vec4
<f32>
;
};
@stage
(
vertex
)
fn main
(
in
:
Input
)
->
Output
{
return
Output
(
in
.
position
);
}