| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| void dpdxCoarse_9581cf() { | |
| vec2 res = ddx_coarse(vec2(0.0f, 0.0f)); | |
| } | |
| void fragment_main() { | |
| dpdxCoarse_9581cf(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:5: 'ddx_coarse' : no matching overloaded function found | |
| ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' | |
| ERROR: 0:5: '' : compilation terminated | |
| ERROR: 3 compilation errors. No code generated. | |