| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| Error parsing GLSL shader: |
| ERROR: 0:4: 'frac' : no matching overloaded function found |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| Error parsing GLSL shader: |
| ERROR: 0:5: 'frac' : no matching overloaded function found |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| Error parsing GLSL shader: |
| ERROR: 0:4: 'frac' : no matching overloaded function found |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |