fn max_0c0aae() { | |
var res : u32 = max(1u, 1u); | |
} | |
@stage(vertex) | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
max_0c0aae(); | |
return vec4<f32>(); | |
} | |
@stage(fragment) | |
fn fragment_main() { | |
max_0c0aae(); | |
} | |
@stage(compute) @workgroup_size(1) | |
fn compute_main() { | |
max_0c0aae(); | |
} |