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tint
/
refs/heads/chromium/4887
/
.
/
test
/
expressions
/
splat
/
with_swizzle
/
f32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
f
()
{
float
a
=
vec2
(
1.0f
).
y
;
float
b
=
vec3
(
1.0f
).
z
;
float
c
=
vec4
(
1.0f
).
w
;
}