blob: 6f38a1f52288f1cd10b4749ffd01c54dfa21af45 [file] [log] [blame] [edit]
struct FragmentInputs {
float4 position;
bool front_facing;
uint sample_index;
uint sample_mask;
};
struct tint_symbol_1 {
float4 position : SV_Position;
bool front_facing : SV_IsFrontFace;
uint sample_index : SV_SampleIndex;
uint sample_mask : SV_Coverage;
};
void main_inner(FragmentInputs inputs) {
if (inputs.front_facing) {
const float4 foo = inputs.position;
const uint bar = (inputs.sample_index + inputs.sample_mask);
}
}
void main(tint_symbol_1 tint_symbol) {
const FragmentInputs tint_symbol_2 = {tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask};
main_inner(tint_symbol_2);
return;
}