| #version 310 es |
| |
| layout(location = 0) out float none_1; |
| layout(location = 1) flat out float tint_symbol_2; |
| layout(location = 2) out float perspective_center_1; |
| layout(location = 3) centroid out float perspective_centroid_1; |
| layout(location = 4) out float perspective_sample_1; |
| layout(location = 5) out float linear_center_1; |
| layout(location = 6) centroid out float linear_centroid_1; |
| layout(location = 7) out float linear_sample_1; |
| struct Out { |
| vec4 pos; |
| float none; |
| float tint_symbol; |
| float perspective_center; |
| float perspective_centroid; |
| float perspective_sample; |
| float linear_center; |
| float linear_centroid; |
| float linear_sample; |
| }; |
| |
| Out tint_symbol_1() { |
| Out tint_symbol_3 = Out(vec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| return tint_symbol_3; |
| } |
| |
| void main() { |
| Out inner_result = tint_symbol_1(); |
| gl_Position = inner_result.pos; |
| none_1 = inner_result.none; |
| tint_symbol_2 = inner_result.tint_symbol; |
| perspective_center_1 = inner_result.perspective_center; |
| perspective_centroid_1 = inner_result.perspective_centroid; |
| perspective_sample_1 = inner_result.perspective_sample; |
| linear_center_1 = inner_result.linear_center; |
| linear_centroid_1 = inner_result.linear_centroid; |
| linear_sample_1 = inner_result.linear_sample; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |