| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct Out { |
| float4 pos; |
| float none; |
| float flat; |
| float perspective_center; |
| float perspective_centroid; |
| float perspective_sample; |
| float linear_center; |
| float linear_centroid; |
| float linear_sample; |
| }; |
| |
| struct tint_symbol_1 { |
| float none [[user(locn0)]]; |
| float flat [[user(locn1)]] [[flat]]; |
| float perspective_center [[user(locn2)]] [[center_perspective]]; |
| float perspective_centroid [[user(locn3)]] [[centroid_perspective]]; |
| float perspective_sample [[user(locn4)]] [[sample_perspective]]; |
| float linear_center [[user(locn5)]] [[center_no_perspective]]; |
| float linear_centroid [[user(locn6)]] [[centroid_no_perspective]]; |
| float linear_sample [[user(locn7)]] [[sample_no_perspective]]; |
| float4 pos [[position]]; |
| }; |
| |
| Out tint_symbol_inner() { |
| Out const tint_symbol_2 = {}; |
| return tint_symbol_2; |
| } |
| |
| vertex tint_symbol_1 tint_symbol() { |
| Out const inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.none = inner_result.none; |
| wrapper_result.flat = inner_result.flat; |
| wrapper_result.perspective_center = inner_result.perspective_center; |
| wrapper_result.perspective_centroid = inner_result.perspective_centroid; |
| wrapper_result.perspective_sample = inner_result.perspective_sample; |
| wrapper_result.linear_center = inner_result.linear_center; |
| wrapper_result.linear_centroid = inner_result.linear_centroid; |
| wrapper_result.linear_sample = inner_result.linear_sample; |
| return wrapper_result; |
| } |
| |