| struct Out { |
| @builtin(position) |
| pos : vec4<f32>; |
| @location(0) |
| none : f32; |
| @location(1) @interpolate(flat) |
| flat : f32; |
| @location(2) @interpolate(perspective, center) |
| perspective_center : f32; |
| @location(3) @interpolate(perspective, centroid) |
| perspective_centroid : f32; |
| @location(4) @interpolate(perspective, sample) |
| perspective_sample : f32; |
| @location(5) @interpolate(linear, center) |
| linear_center : f32; |
| @location(6) @interpolate(linear, centroid) |
| linear_centroid : f32; |
| @location(7) @interpolate(linear, sample) |
| linear_sample : f32; |
| } |
| |
| @stage(vertex) |
| fn main() -> Out { |
| return Out(); |
| } |