blob: 666b8dd801544986591696d91e6f989d39c3805d [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
#if __METAL_VERSION__ >= 210
#define TINT_INVARIANT [[invariant]]
#else
#define TINT_INVARIANT
#endif
struct Out {
float4 pos;
};
struct tint_symbol_1 {
float4 pos [[position]] TINT_INVARIANT;
};
Out tint_symbol_inner() {
Out const tint_symbol_2 = {};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol() {
Out const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.pos = inner_result.pos;
return wrapper_result;
}