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dawn
/
tint
/
refs/heads/chromium/4887
/
.
/
test
/
shader_io
/
vertex_input_builtins.wgsl
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@stage
(
vertex
)
fn main
(
@builtin
(
vertex_index
)
vertex_index
:
u32
,
@builtin
(
instance_index
)
instance_index
:
u32
,
)
->
@builtin
(
position
)
vec4
<f32>
{
let
foo
:
u32
=
vertex_index
+
instance_index
;
return
vec4
<f32>
();
}