blob: 6d7b325e54e7b0c789b30c4c0833d21de921a254 [file] [log] [blame] [edit]
#version 310 es
struct VertexOutputs {
vec4 position;
};
VertexOutputs tint_symbol() {
VertexOutputs tint_symbol_1 = VertexOutputs(vec4(1.0f, 2.0f, 3.0f, 4.0f));
return tint_symbol_1;
}
void main() {
VertexOutputs inner_result = tint_symbol();
gl_Position = inner_result.position;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}