struct VertexOutputs { | |
@location(0) @interpolate(flat) | |
loc0 : i32; | |
@location(1) @interpolate(flat) | |
loc1 : u32; | |
@location(2) | |
loc2 : f32; | |
@location(3) | |
loc3 : vec4<f32>; | |
@builtin(position) | |
position : vec4<f32>; | |
} | |
@stage(vertex) | |
fn main() -> VertexOutputs { | |
return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>()); | |
} |