blob: 5bbf757a6e7951eebb460139bc16878485c1fa3d [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
vec4 tint_unpack4x8unorm(uint param_0) {
uint j = param_0;
uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
return float4(i) / 255.0;
}
void main_1() {
uint u1 = 10u;
uint u2 = 15u;
uint u3 = 20u;
int i1 = 30;
int i2 = 35;
int i3 = 40;
float f1 = 50.0f;
float f2 = 60.0f;
float f3 = 70.0f;
uvec2 v2u1 = uvec2(10u, 20u);
uvec2 v2u2 = uvec2(20u, 10u);
uvec2 v2u3 = uvec2(15u, 15u);
ivec2 v2i1 = ivec2(30, 40);
ivec2 v2i2 = ivec2(40, 30);
ivec2 v2i3 = ivec2(35, 35);
vec2 v2f1 = vec2(50.0f, 60.0f);
vec2 v2f2 = vec2(60.0f, 50.0f);
vec2 v2f3 = vec2(70.0f, 70.0f);
vec3 v3f1 = vec3(50.0f, 60.0f, 70.0f);
vec3 v3f2 = vec3(60.0f, 70.0f, 50.0f);
vec4 v4f1 = vec4(50.0f, 50.0f, 50.0f, 50.0f);
vec4 v4f2 = v4f1;
vec4 x_1 = tint_unpack4x8unorm(u1);
return;
}
void tint_symbol() {
main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint4' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.