SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
void main_1() { | |
uvec2 x_1 = (bvec2(true, false) ? uvec2(10u, 20u) : uvec2(20u, 10u)); | |
return; | |
} | |
void tint_symbol() { | |
main_1(); | |
} | |
void main() { | |
tint_symbol(); | |
return; | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:5: '' : boolean expression expected | |
ERROR: 0:5: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |