blob: f7775411e882f2780a93e3772fb375babd3fd925 [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
precision mediump float;
struct S {
uint field0;
uint field1[];
};
layout(binding = 0, std430) buffer S_1 {
uint field0;
uint field1[];
} myvar;
void main_1() {
myvar.field1[1u] = 0u;
return;
}
void tint_symbol() {
main_1();
}
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: '' : array size required
ERROR: 0:7: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.