blob: 6cedb1fd8ed8a9d82d16e520a278665b5e346fa2 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[4];
};
layout(binding = 0) uniform buf0_1 {
strided_arr x_GLF_uniform_int_values[4];
} x_6;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
int i = 0;
int x_27 = x_6.x_GLF_uniform_int_values[1].el;
a = x_27;
int x_29 = x_6.x_GLF_uniform_int_values[3].el;
i = -(x_29);
while (true) {
int x_36 = (i + 1);
i = x_36;
int x_39 = x_6.x_GLF_uniform_int_values[2].el;
if ((reversebits(x_36) <= x_39)) {
} else {
break;
}
a = (a + 1);
}
int x_44 = a;
int x_46 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_44 == x_46)) {
int x_52 = x_6.x_GLF_uniform_int_values[2].el;
int x_55 = x_6.x_GLF_uniform_int_values[1].el;
int x_58 = x_6.x_GLF_uniform_int_values[1].el;
int x_61 = x_6.x_GLF_uniform_int_values[2].el;
x_GLF_color = vec4(float(x_52), float(x_55), float(x_58), float(x_61));
} else {
int x_65 = x_6.x_GLF_uniform_int_values[1].el;
float x_66 = float(x_65);
x_GLF_color = vec4(x_66, x_66, x_66, x_66);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:29: 'reversebits' : no matching overloaded function found
ERROR: 0:29: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.