| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var data : array<f32, 2>; |
| var x_32 : f32; |
| x_32 = x_6.injectionSwitch.x; |
| data[0] = x_32; |
| let x_34 : ptr<function, f32> = &(data[1]); |
| *(x_34) = x_32; |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| let x_35 : f32 = *(x_34); |
| if ((x_35 > 1.0)) { |
| var x_43_phi : f32; |
| let x_39 : i32 = i32(x_32); |
| x_43_phi = 0.0; |
| switch(x_39) { |
| case 0: { |
| x_43_phi = 1.0; |
| fallthrough; |
| } |
| case 1: { |
| let x_43 : f32 = x_43_phi; |
| data[x_39] = x_43; |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| default: { |
| } |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |