var<private> position : vec3<f32>; | |
var<private> gl_Position : vec4<f32>; | |
fn main_1() { | |
let x_21 : vec3<f32> = position; | |
gl_Position = vec4<f32>(x_21.x, x_21.y, x_21.z, 1.0); | |
return; | |
} | |
struct main_out { | |
@builtin(position) | |
gl_Position : vec4<f32>; | |
}; | |
@stage(vertex) | |
fn main(@location(0) position_param : vec3<f32>) -> main_out { | |
position = position_param; | |
main_1(); | |
return main_out(gl_Position); | |
} |