blob: d538b4f7e141b291fcea20f9adaf2b2fd5e13548 [file] [log] [blame] [edit]
TextureCubeArray<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
void textureGather_3112e8() {
float4 res = arg_1.GatherGreen(arg_2, float4(0.0f, 0.0f, 0.0f, float(1)));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_3112e8();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_3112e8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_3112e8();
return;
}