@group(1) @binding(1) var arg_1 : texture_2d<u32>; | |
@group(1) @binding(2) var arg_2 : sampler; | |
fn textureGather_e9eff6() { | |
var res : vec4<u32> = textureGather(1, arg_1, arg_2, vec2<f32>()); | |
} | |
@stage(vertex) | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureGather_e9eff6(); | |
return vec4<f32>(); | |
} | |
@stage(fragment) | |
fn fragment_main() { | |
textureGather_e9eff6(); | |
} | |
@stage(compute) @workgroup_size(1) | |
fn compute_main() { | |
textureGather_e9eff6(); | |
} |