blob: e5016ebb3fb494c0adfe917aa092629a07069e8c [file] [log] [blame] [edit]
@group(1) @binding(0) var arg_0 : texture_1d<i32>;
fn textureNumLevels_32a0ae() {
var res : i32 = textureNumLevels(arg_0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_32a0ae();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureNumLevels_32a0ae();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_32a0ae();
}