| type Arr = @stride(16) array<i32, 4>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var m : mat2x2<f32>; |
| var f : f32; |
| var i : i32; |
| var j : i32; |
| let x_36 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| if ((x_36 == 1)) { |
| let x_40 : f32 = f; |
| m = mat2x2<f32>(vec2<f32>(x_40, 0.0), vec2<f32>(0.0, x_40)); |
| } |
| let x_45 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| i = x_45; |
| loop { |
| let x_50 : i32 = i; |
| let x_52 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| if ((x_50 < x_52)) { |
| } else { |
| break; |
| } |
| let x_56 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| j = x_56; |
| loop { |
| let x_61 : i32 = j; |
| let x_63 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| if ((x_61 < x_63)) { |
| } else { |
| break; |
| } |
| let x_66 : i32 = i; |
| let x_67 : i32 = j; |
| let x_68 : i32 = i; |
| let x_70 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| let x_72 : i32 = j; |
| m[x_66][x_67] = f32(((x_68 * x_70) + x_72)); |
| |
| continuing { |
| let x_76 : i32 = j; |
| j = (x_76 + 1); |
| } |
| } |
| |
| continuing { |
| let x_78 : i32 = i; |
| i = (x_78 + 1); |
| } |
| } |
| let x_80 : mat2x2<f32> = m; |
| let x_82 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| let x_85 : i32 = x_5.x_GLF_uniform_int_values[2]; |
| let x_88 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| let x_91 : i32 = x_5.x_GLF_uniform_int_values[3]; |
| let x_95 : mat2x2<f32> = mat2x2<f32>(vec2<f32>(f32(x_82), f32(x_85)), vec2<f32>(f32(x_88), f32(x_91))); |
| if ((all((x_80[0u] == x_95[0u])) && all((x_80[1u] == x_95[1u])))) { |
| let x_109 : i32 = x_5.x_GLF_uniform_int_values[2]; |
| let x_112 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| let x_115 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| let x_118 : i32 = x_5.x_GLF_uniform_int_values[2]; |
| x_GLF_color = vec4<f32>(f32(x_109), f32(x_112), f32(x_115), f32(x_118)); |
| } else { |
| let x_122 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| let x_123 : f32 = f32(x_122); |
| x_GLF_color = vec4<f32>(x_123, x_123, x_123, x_123); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |