| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| layout(binding = 1) uniform buf1_1 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| } x_6; |
| |
| layout(binding = 0) uniform buf0_1 { |
| strided_arr_1 x_GLF_uniform_int_values[3]; |
| } x_8; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| mat3x2 m32 = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float sums[3] = float[3](0.0f, 0.0f, 0.0f); |
| int x_52_phi = 0; |
| float x_40 = x_6.x_GLF_uniform_float_values[0].el; |
| m32 = mat3x2(vec2(x_40, 0.0f), vec2(0.0f, x_40), vec2(0.0f, 0.0f)); |
| int x_45 = x_8.x_GLF_uniform_int_values[0].el; |
| if ((x_45 == 1)) { |
| m32[3][x_45] = x_40; |
| } |
| float tint_symbol_1[3] = float[3](x_40, x_40, x_40); |
| sums = tint_symbol_1; |
| x_52_phi = x_45; |
| while (true) { |
| int x_53 = 0; |
| int x_52 = x_52_phi; |
| int x_56 = x_8.x_GLF_uniform_int_values[2].el; |
| if ((x_52 < x_56)) { |
| } else { |
| break; |
| } |
| { |
| float x_60 = m32[x_52][x_45]; |
| int x_61_save = x_56; |
| float x_62 = sums[x_61_save]; |
| sums[x_61_save] = (x_62 + x_60); |
| x_53 = (x_52 + 1); |
| x_52_phi = x_53; |
| } |
| } |
| float x_65 = sums[x_45]; |
| float x_67 = x_6.x_GLF_uniform_float_values[1].el; |
| int x_69 = x_8.x_GLF_uniform_int_values[1].el; |
| float x_71 = sums[x_69]; |
| x_GLF_color = vec4(x_65, x_67, x_67, x_71); |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:38: '[' : matrix index out of range '3' |
| ERROR: 0:38: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
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