| #include <metal_stdlib> | |
| using namespace metal; | |
| struct Uniforms { | |
| /* 0x0000 */ uint i; | |
| }; | |
| struct InnerS { | |
| int v; | |
| }; | |
| struct tint_array_wrapper { | |
| InnerS arr[8]; | |
| }; | |
| struct OuterS { | |
| tint_array_wrapper a1; | |
| }; | |
| kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) { | |
| InnerS v = {}; | |
| OuterS s1 = {}; | |
| int i = 0; | |
| for(s1.a1.arr[(*(tint_symbol_1)).i] = v; (i < 4); i = as_type<int>((as_type<uint>(i) + as_type<uint>(1)))) { | |
| } | |
| return; | |
| } | |