| #include <metal_stdlib> | |
| using namespace metal; | |
| struct Uniforms { | |
| /* 0x0000 */ uint i; | |
| }; | |
| struct InnerS { | |
| /* 0x0000 */ int v; | |
| }; | |
| struct OuterS { | |
| /* 0x0000 */ InnerS a1[1]; | |
| }; | |
| kernel void tint_symbol(device OuterS* tint_symbol_1 [[buffer(1)]], const constant Uniforms* tint_symbol_2 [[buffer(0)]]) { | |
| InnerS v = {}; | |
| (*(tint_symbol_1)).a1[(*(tint_symbol_2)).i] = v; | |
| return; | |
| } | |