| #include <metal_stdlib> | |
| using namespace metal; | |
| struct Uniforms { | |
| /* 0x0000 */ uint i; | |
| }; | |
| struct OuterS { | |
| float2x4 m1; | |
| }; | |
| kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) { | |
| OuterS s1 = {}; | |
| s1.m1[(*(tint_symbol_1)).i] = float4(1.0f); | |
| s1.m1[(*(tint_symbol_1)).i][(*(tint_symbol_1)).i] = 1.0f; | |
| return; | |
| } | |