| void set_float3(inout float3 vec, int idx, float val) { | |
| vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; | |
| } | |
| struct OuterS { | |
| float3 v1; | |
| }; | |
| cbuffer cbuffer_uniforms : register(b4, space1) { | |
| uint4 uniforms[1]; | |
| }; | |
| [numthreads(1, 1, 1)] | |
| void main() { | |
| OuterS s1 = (OuterS)0; | |
| set_float3(s1.v1, uniforms[0].x, 1.0f); | |
| return; | |
| } |