| #include <metal_stdlib> | |
| using namespace metal; | |
| struct Uniforms { | |
| /* 0x0000 */ uint i; | |
| }; | |
| struct tint_array_wrapper { | |
| uint arr[8]; | |
| }; | |
| struct OuterS { | |
| tint_array_wrapper a1; | |
| }; | |
| uint f(uint i) { | |
| return (i + 1u); | |
| } | |
| kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) { | |
| OuterS s1 = {}; | |
| float3 v = 0.0f; | |
| v[s1.a1.arr[(*(tint_symbol_1)).i]] = 1.0f; | |
| v[f(s1.a1.arr[(*(tint_symbol_1)).i])] = 1.0f; | |
| return; | |
| } | |