| #version 310 es | |
| struct Uniforms { | |
| uint i; | |
| }; | |
| struct InnerS { | |
| int v; | |
| }; | |
| struct OuterS { | |
| InnerS a1[8]; | |
| }; | |
| layout(binding = 4) uniform Uniforms_1 { | |
| uint i; | |
| } uniforms; | |
| void tint_symbol() { | |
| InnerS v = InnerS(0); | |
| OuterS s1 = OuterS(InnerS[8](InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0), InnerS(0))); | |
| uint p_save = uniforms.i; | |
| s1.a1[p_save] = v; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |