| #include <metal_stdlib> | |
| using namespace metal; | |
| struct Uniforms { | |
| /* 0x0000 */ uint i; | |
| }; | |
| struct InnerS { | |
| int v; | |
| }; | |
| struct tint_array_wrapper { | |
| InnerS arr[8]; | |
| }; | |
| struct OuterS { | |
| tint_array_wrapper a1; | |
| }; | |
| kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) { | |
| InnerS v = {}; | |
| OuterS s1 = {}; | |
| uint const p_save = (*(tint_symbol_1)).i; | |
| s1.a1.arr[p_save] = v; | |
| return; | |
| } | |