blob: 396dd5204ac87fdf36b8e57366a7069d5f69f185 [file] [log] [blame] [edit]
@group(1) @binding(0) var t : texture_2d<i32>;
@group(1) @binding(1) var s : sampler;
@stage(fragment)
fn main() {
var res : vec4<i32> = textureGather(2, t, s, vec2<f32>());
}