blob: df0ef7bfb59ddcdb8654c7777be55c427b0df427 [file] [log] [blame] [edit]
#version 310 es
precision mediump float;
uniform highp usampler2D t_s;
void tint_symbol() {
uvec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 0);
}
void main() {
tint_symbol();
return;
}