blob: b16b3679da6e26fdcf483be6215f0ca46af66496 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
fragment void tint_symbol(texture2d<uint, access::sample> tint_symbol_1 [[texture(0)]], sampler tint_symbol_2 [[sampler(0)]]) {
uint4 res = tint_symbol_1.gather(tint_symbol_2, float2(), int2(0), component::x);
return;
}